Call Of Duty: Black Ops III is the first title for next-gen hardware in the critically acclaimed Black Ops series. Developed by Treyarch, the award-winning creator. Published by Activision. One of the taglines is “In the next fifty years, technological advancements will lead us into a world where only those who risk going to far, will find out how far we can actually go”. The game is a sequel to the 2012 game Call Of Duty: Black Ops II.
The new game COD: BO3 is set in 2065 and the themes of transhumanism and
automation are included in the gameplay. In the game your character is ‘gifted’ cyber core capabilities. Notice how they use the term ‘gifted’. Making out that transhumanism modifications are somehow desirable and to be valued. Almost as if it is a treat to be consumed and envied by others.
The Cyber Cores change how you interact with the game, giving you more control over your environment and new ways to navigate it. The advanced weaponry provided is utilised more effectively via the use of the Cyber Core Capabilities. Wires says “Yet with all these additions, Call of Duty is starting to feel like a different game, one increasingly defined by science fiction rather than soldiering”. There we have it again. Making out that it is science fiction to have transhumanism technological additions to your body.
Transhumanism is wrong. You end up with power crazed morons who get drunk with power when left to run things. These are weak inadequates who wouldn’t have the nerve to speak to anyone let alone admit to torturing them via transhumanist electronic implants. Think that people who are in a control room wouldn’t torture you given the chance? We all can remember the Miligram experiment where someone is asked to electrocute someone remotely via a control panel. Even though they are led to believe that the torture buttons will really lead to pain and even death for the victims. Often for trivial misdemeanors. All because they are told to do so.